Flow experience in computer game playing among Thai university students

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Gender differences in Taiwan high school students' computer game playing

The purpose of this study is to explore gender differences among adolescents who play computer games: key areas of study include hours played, motivation, enjoyment experienced, and the impacts on the students lives. The data were obtained from 535 Taiwan high school students. Results indicated that males spent more time playing computer games than did females and also enjoyed it more. Results ...

متن کامل

Computer Game Playing

It seems that eve ry th i ng in game-playing (and possibly in all of AI) u l t imate ly comes down to Knowledge and search. This is rea l ly another case of a space/t ime tradeoff. All s t a te -space problems can be solved by searching, if t h e r e w e r e enough time to do a complete search of the p rob lem space. Also all problems can be solved by enough Knowledge, by merely having all pert...

متن کامل

Exploring the Player Flow Experience in E-Game Playing

Flow theory has been widely applied in the context of information technology and is useful in understanding users’ behavior; however, few studies empirically examine what factors influence players’ flow, and what the facets and consequences of flow are in the context of electronic games (e-games). In this study, the author reviews previous flow-related literature to develop the proposed model t...

متن کامل

Neural contributions to flow experience during video game playing.

Video games are an exciting part of new media. Although game play has been intensively studied, the underlying neurobiology is still poorly understood. Flow theory is a well-established model developed to describe subjective game experience. In 13 healthy male subjects, we acquired fMRI data during free play of a video game and analyzed brain activity based on the game content. In accordance wi...

متن کامل

Gender differences in students' mathematics game playing

The investigation monitored the digital game-playing behaviours of 428 primary-aged students (aged 10-12 years). Chi square analysis revealed that boys tend to spend more time playing digital games than girls while boys and girls play quite different game genres. Subsequent analysis revealed statistically significant gender differences in terms of the types of mathematics-rich games students pr...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Kasetsart Journal of Social Sciences

سال: 2018

ISSN: 2452-3151

DOI: 10.1016/j.kjss.2018.03.003